We Should Never Agree on the Meaning of 'Game of the Year' Signifies
The difficulty of discovering new games continues to be the video game industry's greatest fundamental issue. Despite the anxiety-inducing age of corporate consolidation, rising financial demands, workforce challenges, broad adoption of AI, digital marketplace changes, changing generational tastes, progress somehow revolves to the dark magic of "making an impact."
Which is why I'm more invested in "awards" more than before.
Having just several weeks left in 2025, we're deeply in GOTY time, a time when the small percentage of players who aren't experiencing similar six F2P action games every week tackle their unplayed games, discuss development quality, and realize that they too can't play all releases. Expect detailed top game rankings, and we'll get "you overlooked!" responses to these rankings. A player general agreement chosen by media, content creators, and fans will be issued at annual gaming ceremony. (Industry artisans vote next year at the DICE Awards and GDC Awards.)
This entire sanctification serves as entertainment — there are no accurate or inaccurate choices when discussing the top releases of this year — but the significance seem greater. Any vote made for a "game of the year", be it for the grand main award or "Excellent Puzzle Experience" in fan-chosen awards, opens a door for a breakthrough moment. A mid-sized experience that received little attention at launch might unexpectedly attract attention by competing with higher-profile (meaning heavily marketed) major titles. When the previous year's Neva appeared in the running for recognition, I know without doubt that tons of players immediately sought to read a review of Neva.
Conventionally, the GOTY machine has made little room for the variety of games released every year. The hurdle to clear to review all appears like a monumental effort; about eighteen thousand releases were released on Steam in 2024, while merely a limited number releases — including latest titles and continuing experiences to smartphone and virtual reality exclusives — appeared across the ceremony selections. While popularity, discourse, and digital availability drive what gamers choose every year, there is absolutely impossible for the scaffolding of honors to adequately recognize the entire year of titles. Still, there's room for improvement, assuming we acknowledge its significance.
The Expected Nature of Game Awards
In early December, a long-running ceremony, including gaming's oldest honor shows, published its nominees. Even though the decision for top honor itself occurs early next month, you can already notice where it's going: 2025's nominations allowed opportunity for deserving candidates — major releases that have earned praise for polish and scope, hit indies received with blockbuster-level excitement — but across multiple of categories, there's a obvious predominance of recurring games. Throughout the incredible diversity of creative expression and play styles, excellent graphics category allows inclusion for several open-world games taking place in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was constructing a next year's Game of the Year theoretically," an observer wrote in a social media post I'm still enjoying, "it should include a Sony sandbox adventure with strategic battle systems, character interactions, and luck-based replayable systems that embraces chance elements and has basic building construction mechanics."
Award selections, throughout its formal and informal iterations, has turned predictable. Multiple seasons of finalists and victors has created a pattern for which kind of refined 30-plus-hour game can earn award consideration. Exist experiences that never achieve main categories or even "major" creative honors like Creative Vision or Narrative, typically due to formal ingenuity and unusual systems. The majority of titles launched in a year are likely to be relegated into specific classifications.
Case Studies
Hypothetical: Could Sonic Racing: Crossworlds, a title with review aggregate just a few points below Death Stranding 2 and Ghosts of Yōtei, crack highest rankings of The Game Awards' Game of the Year competition? Or perhaps one for excellent music (because the music is exceptional and warrants honor)? Doubtful. Best Racing Game? Sure thing.
How outstanding should Street Fighter 6 need to be to receive Game of the Year appreciation? Will judges look at distinct acting in Baby Steps, The Alters, or The Drifter and recognize the most exceptional voice work of this year absent a studio-franchise sheen? Does Despelote's brief length have "enough" plot to deserve a (justified) Best Narrative award? (Additionally, does annual event benefit from a Best Documentary award?)
Overlap in favorites throughout recent cycles — within press, among enthusiasts — reveals a method more favoring a particular extended experience, or smaller titles that landed with adequate attention to meet criteria. Problematic for a field where exploration is crucial.